Posted on February 4, 2020
- Face Platformer
- Kinect Cosplay
- VR + Kinect
Want to use eyebrows to play a 2D platformer? You can do it!
Squeeze your eyebrows to charge, and release them to jump! The game uses computer vision to recognize facial movements of such as eyebrow movements. We could add more controls triggered by other registered facial movements or expressions, such as smile and sad face.
Technology: computer vision
Kinect cosplay could let players cosplay their favorite characters without being physically dressed up with costumes. Kinect recognizes human skeletons and software could “dress” them with preset 3D models. Museums, exhibitions, or theme parks could setup this for visitors to perform as their favorite characters.
VR + Kinect to increase social presence in VR
In today’s VR systems, the virtual avatar are depicted according to the positions of the player’s head and hands positions. It’s not accurate because it lacks the body posture so sometimes the animated avatar might seems weird, especially in multiplayer applications that require high fidelity social presence. If combined with Kinect device set up in front of the player, the application could animate the avatar with the skeleton data captured by Kinect to dramatically increase the fidelity of body posture.
Technology: Kinect, VR