Breakout
Breakout Team AIRY

Instructions

Use the up and down keys to switch languages and press space to select a language. Control the paddle with left and right or a and d.

Installation

In order to compile this project you will need to have SDL_Image, SDL_ttf, and SDL_mixer installed on your computer.

For Linux this should just be running the following commands:

apt-get install libsdl2-image-dev
apt-get install libsdl2-ttf-dev
apt-get install libsdl2-mixer-dev

On Windows this should involve downloading the mingw development libraries from each of the links above and moving the include and lib folders into your mingw installation. Note that the dlls shipped with this repo are 64bit and that if you would like to run this for 32bit you will need to replace the dlls in the lib folder of this project with the corresponding ones from each libraries bin folder

Project Hieararchy

In the future, other engineers may take on our project, so we have to keep it organized given the following requirements below. Forming some good organization habits now will help us later on when our project grows as well. These are the required files you should have

./Game Directory Organization

  • Docs
    • Source Code Documentation
  • Assets
    • Art assets (With the Sub directories music, sound, images, and anything else)
  • src
    • source code(.cpp files) The make file or any build scripts that automate the building of your project should reside here.
  • include
    • header files(.h files)
  • lib
    • libraries (.so, .dll, .a, .dylib files). Note this is a good place to put SDL
  • temp
    • This is the directory where your built executable(.exe for windows, .app for Mac, or a.out for Linux) and any additional generated files are put after each build.
  • GameBuild
    • Your final deliverable. One should be able to copy and paste this directory, and only this directory onto another machine and be able to run the game.
  • ThirdParty
    • Code that you have not written if any.

Note: that src should only contain ".cpp" or ".h" files. Why? It makes it very fast to do a backup of your src directory as one example. Secondly, binary files that are generated often clutter up directories. I should not see any binaries in your repository, you may use a '.gitignore' file to help prevent this automatically.